It functions just a bit different

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It almost feels as if Runescape isn't designed to OSRS gold hold more than 1,000 players before stuttering and eventually effing dying at 1,500. This is a very controversial, extremely unpopular and potentially stupid/moronic/idiotic notion to get, but perhaps, Runescape is at a good place and having as much players as we have (instead of OSRS) is actually a good thing for our game. RS3 is not designed to be active, which thought is most likely the reason why we don't get better servers, since we are in a good spot (the less players the better).

I really don't believe the challenge is the number of players in the world, it is the number of players in the world in precisely the exact same planet chunk. We used to get this same issue with the GE way back in the day. When there's more individuals regardless of where you're, you can tell. World 99 ago needed a group move to it. Earlier it would have afterwards it'd have 600 + and approximately 100-300 individuals. There was a delay even just moving anywhere on the entire world. By what I have seen, lots of gamers in 1 planet chunk makes the server lag. Example would do anything on world 77 feels laggy even if your in the midst of nowhere. Same with higher soda dxpw worlds.

Yeah if you think about it, light a fire in an empty area has the host tell just you concerning the fire. Lighting the fire in a place with 1000 people has to send that fire in the same moment to all 1000. I really don't understand how much money they do for non-technical players but it's possible that every single player in a stack of players has data about their location/actions constantly being sent to every other participant in the region even if it is not visible on your customer.

It functions just a bit different. Your customer is requesting the server the condition of Runescape. So the server checks which players are on your area, what they're wearing, and what they are doing (and a great deal more). Since he's got to fetch participant information of 1000 people in areas the server has a large undertaking to do. That is also why you will notice lag as well, the server is occupied with tackling the crowded spots, he can barely get your request sorted.

RS2 had far more gamers (although much more robots ) than RS3 and we'd seen 250k+ gamers on the internet often in summer and 1000+ players on each planet wasn't any issue back in 2011. Technologies have improved tremendously now a decade later, it is just stupid/moronic/idiotic thought that RS3 servers have been in worse shape than the era. RS3 certainly can handle a lot more players than today, particularly more players will surely imply more servers will be additional. The stability problems of RuneScape gold buy the servers is some players are doing matters Jagex didn't plan for. It's not a huge issue.

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