Likewise, it's hard to criticize Visual Concepts' design here like tossing female avatars to NBA 2K21 MT the much bigger world of MyCareer are the simplest or easiest solution. The WNBA deserves to have its own career ecosystem; it's a more inviting statement to give the WNBA its own mode, rather than just dump them to NBA 2K21's aggressively competitive multiplayer globe and tell them to fend for themselves or, worse, patronize them with inflated attribute ratings.
And, as a practical matter, many NBA 2K players do not wish to keep more than one participant avatar in a mode that's already quite heavily affected by microtransactions. 2K Sports are pilloried if it provided up WNBA players as just another vector to get real-money sales of digital Currency. To Visual Concepts' credit, a WNBA player does earn Virtual Currency that goes toward the user general equilibrium. It provides at least a small reward for attempting the mode. But it's a spectacular irony the WNBA participant himself does not get to"spend" what she earns -- whether on her own progression, or clothes, or whatever.
The W is joined by a multi-season team management mode, called MyWNBA. However, its menu-driven feature set resembles something from MLB 2K10 or even 2K11. There isn't much to the beyond getting two"tasks" in the start of the year -- you to exchange a specific player before the deadline and yet another (out of... the Senate?) To win a specific number of games. In a multi-season background simulation, my own failure to send either didn't have much of a result. The real reasons for conducting a team -- developing gamers, installing an offensive scheme -- are still as self-driven as whatever narrative MyWNBA happens to deliver.
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