Rate limiting this will place the limit

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Rate limiting this will place the limit on how rapidly and often players can start and join games; the creation of a MMO-style login queue to ensure servers aren't suddenly crushed by massive numbers of simultaneous logins; as well as dividing critical functions into smaller services

For the moment, Blizzard is D2R Items taking three steps to help create Diablo 2: Resurrected more reliable and accessible.

Rate limiting this will place the limit on how rapidly and often players can start and join games; the creation of a MMO-style login queue to ensure servers aren't suddenly crushed by massive numbers of simultaneous logins; as well as dividing critical functions into smaller services.

However, these measures may end up alienating a portion members of Diablo 2: Resurrected player base entirely by themselves. Players who run into the limits on rate, for instance, will get an error message that says there's an issue with communicating with game servers.

This isn't that difference from what they're running into right now (but it's likely to happen more frequently and with less people) as login queues result in players having long waits before they can enter the game. Both are more efficient than the current system, but won't do much to tackle the widespread complaints to get rid of these irritating issues.

Blizzard affirms that it's committed to finding better long-term solutions. "We have people working incredibly difficult to handle incidents on a daily basis, identifying problems and making changes--not just on buy D2R Ladder Items the D2R team, but also across Blizzard," PezRadar said. "This game means so much for all of us.

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