The majority of the new features to be found in FIFA 23

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On the other hand the things EA highlighted pre-release such as collision physics and deflections look and feel identical to last year FIFA 23 Coins. While the weight of the players has increased for the better the players do still crash into each other and cause unrealistic collisions, particularly considering how often they keep their fingers glued to the sprint button.

A large portion of the new deflections made by an extended foot or leg can only be observed in replays, and the few replays I've watched, I've noticed that these shots particularly the power version -- will cause some very pain-inducing injuries. Deflections and 50-50s continue to be favored by the AI especially when you become accustomed with the latest body kinds and the meaning they convey for acceleration.

HyperMotion and realistic physical physics aren't working. There's still too much moving and sliding which impede on the realistic results. Sliders such as OS' Community Sliders can help slow the game and make it more realistic, however they're only able do so much in terms of Physics.

The majority of the new features to be found in FIFA 23 all stem from one thing: HyperMotion 2. HyperMotion is the base which the game is built upon but it's not to take the place of the games engine. With 11-on-11 motion recording using Xsens suit, EA was able to create realistic animations and integrate them into a system through Machine Learning, which is meant make animations on in the moment and create "true-to-life" replicas buy FUT 23 Coins. Regarding FIFA 23 and HyperMotion 2, here's what's new with HyperMotion 2 and how it compares to.

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