World of Warcraft’s Setting Has Always Had One Immersion-Breaking Flaw

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World of Warcraft is really a game of rich fantasy lore that's filled with magic, myth, and monsters. Much like fellow members of its genre, the sport is an immersive role-playing experience for players to possess epic adventures, either alone or alongside other brave champions. That

World of Warcraft is really a game of rich fantasy lore that's filled with magic, myth, and monsters. Much like fellow members of its genre, the sport is an immersive role-playing experience for players to possess epic adventures, either alone or alongside other brave champions. That being said, World of Warcraft includes a few aspects within its lore that often noticeably bend the consistency of the medieval fantasy realm.

Technology is really a hallmark of numerous genres for example steampunk and sci-fi, but fantasy settings often give modern tech a large berth. It typically doesn’t create a lot of sense for machines and gunpowder to appear in a world where those self-same problems are solved with magic or medieval methods. There are benefits to having machinery and so on in any world, but when not carefully used, it may cause a hiccup in the reason the world's logic gets to be more noticeable in the future.

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It’s perfectly appropriate for some advanced technology to appear in a fantasy role-playing game. One excellent illustration of this is in The Elder Scrolls universe, wherein an extinct race known as the Dwemer left out sentient technology imbued with magical properties that modern-day players can continue to interact with. However, the main difference here is this technology is poorly understood by the inhabitants of this world because Dwemer’s technological advancement continues to be leagues in front of the Elder Scrolls’ medieval-fantasy inhabitants.

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In World of Warcraft, technology is much more often treated like a quirk or perhaps an easy means to fix a problem that may be solved with magic instead. Motorbikes, helicopters, as well as mech suits exist as a plausible way to traverse the landscapes, but other characters use big cats, horses, and wolves to the same effect. It’s hard to conceptualize how they have not replaced other methods like a sword and shield are equally as effective as a rifle. It’s vital that you acknowledge there are races in the sport, for example, goblins and gnomes, whose entire identity involves their skill with technology instead of magic. Yet there must be limits as to what those inventions could accomplish, establishing that using tech to resolve problems otherwise accessible through creative utilization of magic is really a waste of the fantasy potential of the universe like World of Warcraft.

A good illustration of the utilization of technology in World of Warcraft may be the Titans’ creations. These god-like beings use their powers of Order to forge intelligent constructs along with other artificial creations that do not break the sport’s fantasy feel. Countless quest lines in WoW focus on deciphering the Titans’ technology and it is the purpose, which is really a perfect method to integrate tech using the mystery of the sport’s intended genre.

Much such as the Dwemer’s inventions in The Elder Scrolls, World of Warcraft's Titan technology is way better than that utilized by the goblins and gnomes. Elements of mystery and power are integral for incorporating technology into the fantasy genre without having to sacrifice immersion. There are endless creative solutions that magic is capable of, even just in ways that mimic today's technology, so treating basic technology as though it’s already a well-known, mundane facet of life conflicts with using the magical elements of this universe, bringing it more into the sci-fi genre.

World of Warcraft is really a universe full of all kinds of magic, and wasting that potential on technology is really a break from why is the genre special. While technology in games like World of Warcraft could be lots of fun, it’s a double-edged sword and really should be carefully considered in order that it enriches the sport's lore instead of creating odd inconsistencies.

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