Lost Ark: Support Artist Raid Build Guide

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The most unique tool that Artist offers is summoning portals with Paint

Artist is among the 3 support classes in Lost Ark. Whereas Bards prevent damage by concentrating on high shield uptime, Paladins with consistent area-wide team buffs and Artist might well be 1 of the best babysitter support using the high healing rate and portals for allies that mispositioned.

The most unique tool that Artist offers is summoning portals with Paint: Door of Illusion that the allies can connect to get an enormous shield and gets teleport to your location it may be improved with properties to get rid of debuffs without allies interacting however the worst area of the skill is hoping your allies possess the awareness to consider your portal even though you tried to save them.

The other strong point of Artist support, it's her Harmony Orbs mechanic, Whereas Bards can't choose just how much meter they will use for Heals and Buffs or their identity skills consume all of the filled bars that they have and Paladins will invariably consume the entire bar regardless, Artist heals with Sunrise only cost 1 Harmony Orb each while Moonfall the harm buff only cost 2 Orbs. This allows artists in a position to Heal or Buff without accidentally consuming all of their Identity Gauge, unlike other supports.

The artist has got the best party mana to regain skill hanging around when compared to other supports, with Paint: Sun Well instant regains 30% max mana with a fairly low cooldown if you have high Swiftness stats, whereas other support only provides 40-50% mana regen increase.

The problem with Artist support is her capability to shield allies requires her to become jumping in it or near them with Stroke: Hopper which sometimes isn't the wise choice as you may get yourself caught in a big mechanic leading to 2 man down rather than only 1 man and Stroke: Sprinkle can be challenging to shield multiple allies if most people are not group up because of its linear section of coverage.

If supporting your allies with sheer cuteness while devilishly splashing ink throughout them for morale boost brushes your canvas, then paint the road for your partners with Full Bloom Artist.

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Raid Skill Build

Let's begin with Branding skills, Paint: Drawing Orchids is usually best used for those situations because it provides Attack Speed, and Movement Speed buffs along with the Ink Brand and it features a lot of hits that can be used the

Conviction and

Judgment combo if you wish to. Then Paint: Butterfly Dream is a preference for any faster animation branding and Stroke: Ink Shower is usually only used whenever you do not have enough skill points to max out each of the previous skills mentioned.

Paint: Sun Well and Paint: Sunsketch are the team damage buff that you simply rotate together as they do not stack, only players sitting on Paint: Sun Well gets effect by its damage buff. Party members go for a massive instant 30% mana regen from Paint: Sun Well without being inside the area.

Stroke: Hopper is the team shielding skill however it requires you to jump on top or nearby your allies to allow them to get it also it generates a decent Harmony Meter.

Stroke: Sprinkle is the 2nd team shielding skill however it does require some aiming because it is pretty linear. This is 1 of the high Stagger Check skill.

Paint: Pouncing Tiger is a multi-purpose skill that generates a decent Harmony Meter and offers Destruction and Stagger Check. This skill can also be 1 of the high Stagger Check skill.

Paint: Door of Illusion provides the Artist a debuff cleansing tool to cleanse debuffs plus some Crowd Controls from allies and when your allies interact using the portal it'll grant them a massive shield and gets teleport for your location. This skill is also in a position to generate Harmony Meter just by casting it even when your allies don't interact using the portal.

Unfortunately, Artist has only 1 good Counter Skill which is Stroke: Upward Stroke because it can generate a decent Harmony Meter and it has Tenacity like a save backup if you want to super armor through certain mechanics or failed counter. Since Stroke: One Stroke start-up animation is simply too long for Counter Attacking despite high Swiftness.

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