Hammerdin Paladin Build Guide Diablo II: Resurrected

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Welcoming you to Diablo II: Resurrected Build Guide for the Hammerdin. This Build Guide will cover areas like Build Overview, Stat Points Skills Points, Charms Mercenary and equipment recommendations.

Hammerdin is among the most well-known Diablo II Builds, where the Paladin plays with Blessed Hammer, dealing damage to all enemies in the vicinity. The primary synergy of the Build comes from its high speed of movement and high damage output, that results in extremely fast clear potentialthat is sought-after in final game content.


It is feasible to make an Hammerdin with inexpensive equipment for end game or even focus on Magic Find, which will increase the quality of items dropped. In this way, Hammerdin could be a good "Season Starter" focused on Magic Find and budget items to get by. One of the main difficulties with the build is how well-known it has become, which is causing essential items of the game build to become more more useful. This means that it can become costly as you try to max out the equipment you have.


Key Items for Hammerdin


The most sought-after Hammerdin stat from equipment is Faster cast Rate, which basically means increased Hammers moving (more damaging). If you are looking for a Faster Cast Rate, gear such as Wizardspike is extremely valuable with 50% Faster Cast Rate. Combined with a Spirit Runeword Shield, a Hammerdin is able to reach 75% Faster Cast Rate quite easily.


When focusing more on a damage focused build You'll need to pick up an Heart of the Oak Runeword Flail and a Herald of Zakarum Shield. Choosing this Weapon/Shield combo over the Wizardspike along with the Spirit Shield will be quite costly and only recommended for extremely advanced game focus.


Stats for Hammerdin


Strength - Strength is the determining factor for what type of equipment your Paladin will wear, as well as how much melee damage can be dealt. Melee damage isn't very important in this type of build, so just focus on getting enough strength to put on the best gear possible.


Dexterity - Dexterity affects block chance and attack rating. While the attack rating isn't so important, make sure to achieve the 75% block value, if possible. The Paladin Skill Holy Shield also increases your Chance of Blocking Keep the idea in your mind.


Vitality - Vitality determines Health total, Stamina overall, and the recovery of stamina. Here's where you'll put all points once you've reached the strength and dexterity requirements for things.


Energy - Energy determines Mana total and Mana recovery. Hammerdins do use Mana however it's not enough to put Stat Points into Energy, so don't be fooled by this statistic.


Skills for Hammerdin


The Paladin can access 3 Skill Trees, Combat Skills, Offensive Auras, and Defensive Auras. To build an Hammerdin Build, the most important abilities are Blessed Hammer, which comes from the Combat Skills tree. So, you'll be investing lots of points into the Combat Skills tree, but you will also pick up several useful Auras which will increase Blessed Hammer's damage.


Blessed Hammer is the core of this build. It is basically all you need to do damage. This will be the first skill you reach the maximum level because of its importance and the build simply won't perform without it. After you max out Blessed Hammer You'll probably go for Vigor or Blessed Aim following, since they are synergistic with Blessed Hammer. The two Vigor as well as Blessed Aim increase the damage of Blessed Hammer in 14% per level.


Finally, you'll be able to gain Concentration since it's an instant damage boost to Blessed Hammer. Concentration can boost Blessed Hammer's damages by half of what the skill says. At level 9, it will increase Blessed Hammer's strength by 90% instead of 180%.


Learning to Level as Hammerdin


Blessed Hammer doesn't really "take off" until around level 30 or so. Most Paladin players would rather level to the Zeal Paladin or an "Zealadin" at the beginning of the game, and use their initial Free Skill Reset to make the switch from Zealadin to Blessed Hammer. If you've been able acquire a Spirit Runeword it will greatly aid in the transition over from Blessed Hammer at this time. For each difficulty is free. Skill Reset per difficulty in the game, by finishing The "Den of the Evil" adventure in Act I.


If you decide to stick to a Blessed Hammer build from level one, you should put your first skill point into Might, as that will provide you with the greatest worth at the beginning of your level. Following that, Sacrifice will increase your damage even more. You are essentially an auto-attack character, and once you unlock Holy Bolt and Blessed Hammer, things will pick up. But, you'll likely be out of mana quickly and require stocking with Mana Potions.


Best Charms for Hammerdin


Small Charms - Typically for Small Charms, a Hammerdin must look at All Resistance Charms, to overcome the necessary Resistances to deal with Hell Difficulty. Making use of additional Resistances in Charms can make gearing easier to manage. Annihilus is a great Small Charm to have in your inventory. It grants + Skills, + Attributes, Resistances of all kinds +10-20 and even Bonus Experience, making it very valuable.


Large Charms are similar to Small Charms The same rules apply to Large Charms. All Resistance as well as Bonus Life and Magic Find are what you seek. To find unique Large Charms Begin working toward obtaining a Hellfire Torch, which grants +Skills, +Attributes and all Resistances with a +10-20.


Grand Charms - To get Grand Charms you'll want something that comes with Combat Skills. This is an extremely powerful Grand Charm for a Hammerdin as Blessed Hammer is a Combat skill.


Best Mercenary for Hammerdin


As an Hammerdin, one of the biggest problems you face is Mana So having a Mercenary with insight is an absolute must-have.


weapon – The Insight Runeword is a necessity. Insight offers the Meditation Aura that gives Mana back to the Hammerdin aiding in the alleviation of many of the Mana issues that builders face.


Helmet - Andariel's Visage, Vampire Gaze, or Tal Rasha's Horadric Crest are all viable alternatives. Each comes with a form of Leech, which is essential to keep your Mercenary alive (and maintaining Insight in the game to the Hammerdin).


Body Armor - The Fortitude Runeword is recommended, providing Resistances, Enhanced Damage Defence, Life, and. You need your Mercenary to remain alive so they can keep up the essential Auras. Another alternative to the Fortitude Runeword is Duriel's Shell which isn't as great, but can give the Mercenary everything we're looking.


Best Equipment for Hammerdin


Weapon


The purchase of an Spirit Runeword Weapon early on is typically the best plan for an Hammerdin, as it gives you everything you require with an investment of a small amount. The entire range of skills, a faster Cast Rate and a lot of Resists. Eventually, you can consider switching for Heart of the Oak Runeword or even a Wizardspike to get even higher Cast Rate.


Shield


Similar to like the Weapon Slot, it are able to play Spirit Runeword with the Shield which doubles the initial value of Tal Thul Ort Amn Runes. In the end, Herald of Zakarum is one of the most effective Shields that you can get as a Hammerdin and gives everything you could ever want and more. +2 on Paladin Skills and +2 to Combat Skills gives a massive +4 to Blessed Hammer. In addition, the Shield comes with a plethora of defensive stats and is just awesome all around.


Helmet


Harlequin Crest is by far the most powerful Helm that you can find for Hammerdins. Hammerdin and nothing could come close. +2 to all skills and 50 percent Magic Find is exactly what we're seeking out in a Hammerdin Build.


Body Armor


Skin of the Vipermagi is a fantastic Hammerdin Body Armor that provides all skills, a faster casting Rate, and an abundance of Resistances. It's your most powerful Chest piece, if Enigma was not available. As with most "Best equipment" objects, Enigma will pretty much always be available due to its unique ability to grant it the Teleport Skill.


Gloves


Similar to the majority of Equipment for Hammerdins, when you purchase a Hammerdin it is important to find Faster Cast Rate and both Magefist and Trang-Oul's Claws have a 20% faster Cast Rate. If you're looking for the price of a Hammerdin both are basically identical gloves, but Trang-Oul's offers an incredible 30 percent Cold Resist. This makes it more durable.


Boots


When it comes to boots Hammerdin is the best choice. Hammerdin is looking for a speedier Running/Walking, Resistances, and all Magic Find you can pick up. So typically, some of the best pairs of boots that you can buy will be some Rare as well as Magic Boots giving all three. Sandstorm Trek are really good boots, but they do not have Magic Find. And War Traveler are a super solid pick because of the Magic Find on them.


Amulet


Much like Boots, Amulet is the same, and usually a truly good Rare Amulet will have everything that a Hammerdin wants. A combination of skills, resistances, and even a Magic Find will get the job done. However, in the final game, Mara's Kaleidoscope will probably outperform all Rare Amulet you could find due to its bonus of +2 to all Skills as well as the +20-30 all Resistances.


Rings


Raven Frost is pretty much the only requirement for many Diablo II: Resurrected Builds, and Hammerdin isn't any different. For this second slot there are a variety of options, depending on the available options, Bul-Kathos' Wedding Band, or even the old trusted Stone of Jordan. It is also possible to get away by purchasing a Rare Ring that comes with Faster Cast Rate.


Belt


For a Belt, Hammerdin doesn't have much of a choice , other than Arachnid Mesh. + All Skills, +20% Faster Cast Rate, and a slow impact on targets you strike? Arachnid Mesh is amazing for Hammerdins. Hammerdin.


Breakpoints to the Hammerdin Paladin


Breakpoints are specific percentage values at which point an animation that is the Faster Cast Rate (FCR), Faster Hit Recovery (FHR) the Faster Block Ratio (FBR), and Increased Attack Speed (IAS) become faster or slower in frame. Diablo II: Resurrected has kept it's 25-frame-per-second (fps) animation speed of actions from the original. Hitting a breakpoint does not just make the animation move faster, but also allows the character to perform more actions within a smaller period of time. Although it may not appear like much to decrease the time taken to complete a task by one frame, breakpoints can add up significantly.

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